Lukas Lundberg

Illustration

Owl – Zbrush Timelapse

Created: 2011
Software: Zbrush, Photoshop

The Northern Pike

Created: 2010
Software: Maya, Zbrush, Photoshop

The Cat

Created: 2010
Software: Zbrush, Photoshop

Bird Flu

Created: 2010
Software: Maya, Zbrush, Photoshop

Green Sea Turtle

Created: 2010
Software: Maya, Zbrush, Photoshop

Volume Turtle Fluids

Posted in Animation, Modeling, Technology by Lukas Lundberg on December 4, 2010 Edit This

Procedual Rendered Characters

Posted in Animation, Drawing, Modeling, Technology by Lukas Lundberg on November 27, 2010 Edit This

Procedual Rendered Characters. Modeling and Animation cycle in Maya, Scripted in Python and Rendered in Houdini. Assignment for the course: “SFX – Tricks of The Trade”, at Linköping University, Sweden

 

Blind Sea Turtles

Posted in Animation, Drawing, Modeling, Technology by Lukas Lundberg on November 23, 2010 Edit This

Houdini Crowd Animation System. Modeling and Animation cycle in Maya. Model Texturing in ZBrush. Scripted and Rendered in Houdini. Assignment for the course: “SFX – Tricks of The Trade”, at Linköping University, Sweden.

 

Photography

Posted in Photography by Lukas Lundberg on October 18, 2010 Edit This

New page added with my selected photos. I’ll be updating it now and then. Check out ‘Photography’!

Animation Showreel 2010 – Refreshed

Posted in Animation, Drawing, Modeling, Murals, Technology by Lukas Lundberg on October 14, 2010 Edit This

The Northern Pike – Animation

Posted in Animation, Modeling by Lukas Lundberg on October 12, 2010 Edit This
Tagged with: , , ,

gridCreator 1.0 – MEL script

Posted in Animation, Technology by Lukas Lundberg on October 7, 2010 Edit This

MEL script for Maya. Creates a grid in X,Y,Z axis with a chosen primitive relative aligned.

The animation is based on different MEL scripts in Maya including gridCreator.

 

Tagged with: , , , ,

The Cat – Timelapse

Posted in Animation, Drawing, Modeling by Lukas Lundberg on October 4, 2010 Edit This

 

Tagged with: ,

The Northern Pike

Posted in Modeling by Lukas Lundberg on September 14, 2010 Edit This

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