Showreel
FX Reel Winter 2011
FX Reel Winter 2011 is a montage of FX animation projects Fall/Winter 2011.
Download FX Reel Winter 2011 Breakdown pdf
1-7. Stargazer (2011)
About: Mentor shot at Side Effects Software, Los Angeles.
My involvement: All
Software: Houdini, Nuke
1. Fluid & Rigid Bodies
FLIP sticky fluid with trails. Generates splat fluid surface area on impact. Rigid Bodies with constraints generates wiggle motion on impact. All lilies in scene wiggle from wind.
2. Infection
Based on the fluid collision. Several color spread attributes to control the infection for bubbling, bend, eat, break, shaders, particles and smoke.
3. Bubbling
A static noise for generation of the bubbling pattern, and an animated noise to drive the displacement from the pattern.
4. Bend, Eat & Break
Cloth, wire and SOP solvers for breaking, eating and bending the petals and the stems.
5. Procedural Shaders
All shaders procedural, based on UV, geometry curvature and the infection spread. Changes of color, alpha, bump and specular from the infection spread.
6. Particles
Attributes to control range of randomness for sizes and velocity.
7. Smoke
Wispy smoke behaviour. Smoke also generates steam layer.
8. Splashes (2011)
About: Personal project. Fluid simulation with splashes in Naiad, rendered in Houdini and modelling in Maya.
My involvement: All
Software: Naiad, Houdini, Maya, Nuke
9. Fracturing (2011)
About: Personal project. Bullet solver fracturing and rendered in Houdini, modelling in Maya and Zbrush.
My involvement: All
Software: Houdini, Maya, Zbrush, Nuke
Showreel Spring 2011
Showreel Spring 2011 is a montage of animation projects between 2010 to Spring 2011.
Download the Reel Breakdown in pdf format
BREAKDOWN
1. 2D Fluid Solver for Houdini (11)
Based on the incompressible Navier-Stokes fluid equations. Created with Marcus Flaaten for the subject ‘Modeling Project’ at Linköping University.
My involvement: Implementation of the physics in C++, implementation of the fluid solver to Houdini with HDK and to create animation in Houdini from our solver.
Software: Houdini, After Effects
Scripting: C++, HDK
2.1. Thule – Company TVC (10)
My involvement: Animating, Compositing
Software: Photoshop, After Effects
Production House: Scandvision
2.2. Handball World Cup – TVC (10)
Remove a logo from the handball with tracking.
My involvement: Compositing
Software: After Effects
Production House: Scandvision
2.3. IKEA Family – In store TVC Europe (10)
My involvement: Animating, Compositing
Software: Photoshop, After Effects
Production House: Scandvision
2.4. Svenska Hem – TVC (11)
My involvement: Modeling, Texturing, Rendering, Animating, Compositing
Software: Illustrator, Photoshop, After Effects, Maya
Production House: Scandvision
2.5. Safari Sound – Promotion (11)
Logo animation for the sound system Safari Sound.
Software: Houdini, Maya, Illustrator, Photoshop, After Effects
3. The Northern Pike (10)
Personal project. Secondary animation.
Software: Photoshop, Maya, Zbrush, After Effects
4. Green Sea Turtle – Atmospheric Perspective (10)
Assignment for the subject ‘Advanced 3D’ at RMIT University.
Software: Photoshop, Maya, Zbrush, After Effects
5. Volume Turtle Fluids (10)
Personal Project.
Software: Houdini, After Effects
6. Procedural Rendered Characters (10-11)
Assignment for the subject ‘SFX – Tricks of the Trade’ at Linköping University.
Software: Houdini, Maya, Zbrush, After Effects
Scripting: Python
7. Bouncing Orange (10)
Assignment for the subject ‘Visual Effects’ at RMIT University.
Software: Maya, After Effects
8. Gerry & Jaws (11)
Assignment for the subject ‘Animation Studio’ at RMIT University.
Software: Maya, Zbrush , After Effects
9. Night Owl – Timelapse (11)
Personal Project.
Software: Zbrush
Music: Mimosa – Sideways